The Farewell Speech
The Farewell Speech is an adventure narrative game designed to teach players about the impacts of climate change. In doing this they strive to fully emerise the player in a futuristic New England, where global warming has caused catastrophic effects on the environment. The Farewell Speech will transport its audience to a visually beautiful New England.
Art + Design
Game Design [BFA]
Haley Lee is a 3D environment artist. She puts great love and care into all her projects. She strives to push herself and tremendously enjoys every chance she gets to learn what 3D art has to offer.
Gregory Johnson is a Gameplay programmer who specializes in artificial intelligence and attempts to improve his knowledge daily. He is passionate about his love for programming and wishes to persevere through any barrier he may find himself in.