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Dark Red

Lead Concept/Sprite/Environment Artist, Character Design, Level Design, SFX, Cutscenes: Levi Facione
Concept/Sprite/Environment Co-Artist, Particle Artist, Logo Design: Jacob Schneider
Sprite Placement/Level Building, Hitboxes, Lighting, Particle Systems: Ryan Nowak
Enemy AI, Obstacle Programming, “Fear” System, Sound System, Camera Movement: Ira Carter
Music, Player Movement, Animation Implementation, SFX Implementation: Julian Pearson

Dark Red is a survival horror platformer with design centered around our fear of the unknown, and is also a new approach to the classic fairytale, Little Red Riding Hood. You take the role of a young woman named Red, who embarks on a chilling journey through one of the darkest forests in Northern Wisconsin in order to check on her Grandmother, after hearing that multiple people have gone missing in that area without a trace. Her secluded cabin lies at the other end of the forest, with only a single hunting trail to guide you there. The tall, twisted trees loom ominously overhead, and shadows flood the forest. As dead leaves and branches crackle underfoot, low growls and heavy footsteps can be heard around you, alerting you to the presence of... something else, nearby. Your heart beats faster and your pursuer grows closer if you carelessly make too much noise. Red’s lantern can reveal the path, but don’t leave the light on for too long, or else it might find you. If Red gets a little
too stressed out, it might be wise to hide in a nearby bush, in hopes you haven’t already been spotted. Dark Red can be played using a standard keyboard, but a mouse or trackpad is also needed for menu navigation.


Game Design [BFA]



Alexandra Mojado

My name is Levi Facione, and I’m currently entering my Junior year at LTU this fall as a Game Design Major, with a Minor in Graphic Design. Outside of school, I enjoy gaming, writing, drawing, video editing, making music, Jesus Christ, and the color green. I’ve recently directed and published my first full game, DARK RED, as the lead designer for our 5-person development team, Various Humans. It is my goal as a game/graphic designer to create engaging experiences, be it through the videogame medium, or whatever else. In other words, I wish to make cool stuff with excellence, to the best of my ability.

- “I wish it need not have happened in my time,” said Frodo. “So do I,” said Gandalf, “and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” - The Lord of the Rings

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