> Art + Design Department > Graphic Design
Alumni 2020
> Art + Design Department > Game Design
Alumni 2020
> Art + Design Department > Game Design
Alumni 2020
> Art + Design Department > Game Design
Alumni 2020
> Architecture Department > Architecture [BS | M.Arch]
Alumni 2020
> Art + Design Department > Game Design
Alumni 2020
PsyenceXp
Drewnell Leamy

The player has been hired by a suspicious company called Psyence. Without reading the fine print, the player accepts the job with no questions asked. They soon discover that Psyence holds various types of creatures that need to be contained. Psyence leaves the responsibility to the player to keep them under control and warns them that if they don’t, they can be fired and that the world as they know it is doomed. The player interacts with a computer terminal that shows them reports about the target creature. The player must compare the information to a set of criteria that helps them match the creature to the correct form of containment. The players do not have a choice in how to shape the narrative. However, they have full interaction with the environment, such as the computer, the creatures, and the town's safety.

Major
BFA Game Art
Department
Design