> Art + Design Department > Graphic Design
Alumni 2020
> Art + Design Department > Game Design
Alumni 2020
> Art + Design Department > Game Design
Alumni 2020
> Art + Design Department > Game Design
Alumni 2020
> Architecture Department > Architecture [BS | M.Arch]
Alumni 2020
> Art + Design Department > Game Design
Alumni 2020
Lone Labyrinth: Burden of the Just
Katherine Tackett

In Isen, a fantasy land ruled by the Order of Truth, Dame Leora is tasked with capturing three criminals. However, as the criminal’s stories unfold, she must choose between blind faith and true morality: either condemning them to death or sparing them from their fate.
Gameplay blends ‘90s-inspired 2D action with real-time combat, puzzle-solving, and exploration. Players will navigate gloomy caves, hostile forests, and eerie manors as they uncover the truth behind each criminal’s story. A diverse magic system offers four unique types—Light, Dark, Blood, and Mind—each with its own effects and tactical uses in battle.
Choices matter. Every decision Leora makes will shape the world around her, influence who lives and who falls, and determine whether she remains a loyal servant of the Order or finds her own path forward. With inspiration drawn from classics like The Legend of Zelda, this is a journey built on reflection, action, and the burden of truth.

Major
BFA Game Art
Department
Design