> Art + Design Department > Graphic Design
Alumni 2020
> Art + Design Department > Game Design
Alumni 2020
> Art + Design Department > Game Design
Alumni 2020
> Art + Design Department > Game Design
Alumni 2020
> Architecture Department > Architecture [BS | M.Arch]
Alumni 2020
> Art + Design Department > Game Design
Alumni 2020
Texture, Depth, & Brand: Uno
Caryn Sailor

While I explored the limits of a scanner's shallow depth of field to create a series of playful Uno card game parodies. Using depth, texture, and vibrant colors, I aimed to mimic the essence of Uno while adding movement to capture the excitement of gameplay. By focusing on the Uno logo and incorporating playful wordplay, I sought to resonate with audiences of all ages. The goal was to craft visually engaging scans that evoke nostalgia and joy.
The objective behind my scans was to authentically capture the pulsating energy and essence of Uno as
experienced by players. Uno, with its exhilarating pace and electric gameplay, became the focal point of my endeavor. Through meticulous attention to detail, I endeavored to breathe life into each image, infusing them with a sense of movement that mirrors the game's frenetic nature. By accentuating the vivid colors inherent in every card, I aimed to convey the game's vibrancy and excitement in a visually captivating manner.

Major
Graphic Design
Department
Design